Difference between revisions of "Changelogs"

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Revision as of 16:04, 19 September 2019

Vehicles:

  • All Semi Cabs now share the same handling model
  • Added missing blips for several bus models

Jobs:

  • You are now slightly penalized for using high-tier busses in low-tier routes

Vehicle Shop:

  • Re-worked all of the Vehicle Shop system
  • Implemented a totally new interface
  • Implemented a new vehicle preview system
  • Bunch of backend stuff

Los Santos Customs:

  • Added a brand new version of Los Santos Customs

HUD/UI:

  • Added a Directional Arrow
  • Added support for multiple Directional Arrows at once
  • Removed the Directional Arrow black outline

Map:

  • Attempts at removing vehicle spawns at the LS Bus Depot

Player Options:

  • Added a toggle option for the Directional Arrow

Bugfixes:

  • Fixed an issue allowing you to re-pay loans by selling homes
  • Fixed an issue causing the W900 to not be considered a Semi Cab

Server:

  • Added new vehicle types for specific vehicles, such as Semi Cabs and Bicycles
  • Added a new /status/config/ endpoint allowing developers to obtain certain resource configs
  • Player Blip now support decorators
  • Reworked the vehicle locker permission fetching system
  • Removed unused WIP code
  • Removed vehicle cards from treasure chests
  • Added a new backdrop to the loading screen

Bus Job:

  • Fixed an exploit allowing players to do the job as a passenger
  • Fixed an exploit allowing players to do higher level routes than their own level
  • Added an extra Tier 1 route
  • Fixed several incorrect stop positions and rotations
  • Added the next stop to the status text
  • Mostly fixed the GPS route by properly setting its destination height
  • Map Blips are now locked behind skill levels

Slots:

  • Fixed an exploit allowing players to manipulate the slots outcome

Player List:

  • Added titles for the Bus Job
  • Re-scaled some existing job titles

Factions:

  • Added the Market (Equipment) as a purchasable perk

Misc:

  • There is now a chance to get an EXP Bonus item from hidden packages
  • Freight Trains now get a random paintjob applied
  • Speed Trap Radar now uncovers speed traps on the map
  • Vehicle Repair stations now require you to be stopped for repairs
  • Fixed a bug where you would be awarded 15% Exp Bonuses without actually collecting it
  • Removed several custom replacement vehicle textures and replacement vehicle models that did not serve a gameplay purpose
  • Increased visual range for the Tornado
  • Tornado no longer sits idle out in the ocean when not in use
  • Custom markers (as used in the bus job) no longer require spawning of invisible BMXes to be rendered

Server:

  • Fixed an issue causing virtual levels to desync from your actual level
  • Fixed a visual issue where incorrect virtual levels would persist after the patch

Jobs:

Bus Job:

  • Reworked version of the old Bus Job
  • Added several new routes
  • Added routes to Liberty City

Conductor:

  • Added a new Train HUD for trains
  • Train HUD shows upcoming stations and track features
  • Train HUD can be toggled from Player Options > Interface Options

Skills:

  • Added a new skill category "Public Transportation"
  • Moved the Conductor skill to Public Transportation
  • Added a new skill for the Bus Driver Job
  • Added a "virtual level" feature, skills will now keep counting beyond their max level

Vehicles:

  • Added new improved bus models
  • Added the Busville bus
  • Added the Liberty City bus
  • Added the Mercedes Citaro bus
  • Added the Daewoo BS100CN bus
  • Added the Ikarus 250 bus
  • Added the MAN A37 bus
  • Added the MAZ bus
  • Added the Ikarus 260.32 bus
  • Added the Paradiso Coach bus

Businesses:

  • Moved the "Merryweather Port" business to the Bristols Storage area
  • Renamed "Merryweather Port" to "Bristols Storage"
  • Moved the "Los Santos International Airport" bonus location

World:

  • Added a new fuel station on Liberty City's Portland
  • Added a clothing store location at LSIA
  • Added a general store location at LSIA
  • Added a new market type, "Equipment", found at certain police stations

Markets:

  • Added support for "non-purchase" options
  • Medical Centers now have an option to fully heal
  • Equipment stores lets you equip Body Armor

HUD/UI:

  • Replaced several Trucking blips with new Factory blips
  • Reworked the recently introduced blips
  • Formatted numbers below 1000 now get the correct amount of decimal places
  • Added a new Oil Derrick blip for certain trucking locations

Items:

  • Added a notice to License Cards telling the user to actually use it

Bugfixes:

  • Fixed an issue causing Faction Speed Traps to not add the fine to the faction balance
  • Fixed several common errors
  • Fixed the Tornado not working on OneSync enabled servers
  • Fixed the Aerial Tramway not working on OneSync enabled servers
  • Fixed an issue causing several modules to break due to deprecated features
  • Fixed the "You need a train to start this job" message appearing for planes
  • Fixed an issue where the cargo train tier was missing
  • Fixed an issue causing players to get kicked for being AFK while fishing

Misc:

  • Added a new Ramming / Vehicle Deathmatching detection system
  • Refactored parts of the session manager
  • Added listeners for weather changes
  • A beam is now shown at the location of your waypoint
  • Loading screen is now shut down once the player has loaded
  • Updated several vehicle names in the vehicle shop

Server:

  • Re-worked how user data is fetched to prevent timeouts overwriting the users data
  • Re-worked how server data is fetched to prevent timeouts overwriting the server data
  • These changes should prevent accounts from resetting and trunks / storages from getting wiped
  • New messages have been added for the cases where these detect a failure
  • Disabled rconlog entirely
  • Added a new commerce module
  • Added permission checks for the commerce system
  • Added automatic fetching and refreshing of player commerce data
  • Added convars to control Adaptive Cards usage
  • Now has a defined locale; English (World)
  • Disabled tracky

Jobs:

HUD/UI:

  • Added a new set of blips for future use
  • Added new blips for the Conductor job locations
  • Added a notice to the StatTrak™ Gut Knives regarding stacking

World:

  • Removed a bunch of "real life" texture replacements (as they take client resources and are practically useless)

Vehicles:

  • Fixed an issue allowing vehicle weapons to be used on OneSync enabled servers
  • Whitelisted vehicle "weapons" on certain vehicles (such as the Firetruck hose)
  • Added an improved version of the base Bus and Airport Bus model

Phone / Services:

  • You can no longer call if you are the only available service receiver
  • Added distance to caller in the prompt message

Misc:

  • Increased Advertisement price from $25M to $50M

Server:

  • Added features to allow Rockstar Editor usage on the servers without timing out (currently opt-in)

Bugfixes:

  • Fixed an issue where street races would break if an invalid vehicle held a WR

Cruise Control:

  • Improved/smoothened Cruise Control for boats
  • Cruise Control now automatically stops if the vehicle crashes

HUD/UI:

  • A Cruise Control icon now appears whenever Cruise Control is enabled

Jobs:

  • AI EMS job now sends you to the closest hospital

Vehicles:

  • Updated textures for the Kenworth W900

Server:

  • Implemented a faster house availability check
  • Removed the 100 owner limit from houses (for now)
  • Staff Panel additions
  • Added some more automatic chat responses
  • Fixed a common error that occurred when listing items on the marketplace

Backend:

  • Game Events are now logged for research purposes
  • Added an automatic vehicle tester when spawning
  • Possibly automatic Ramming & VDM detection
  • Fixed an OCD-triggering whitespace in logs