Difference between revisions of "Factions"
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Factions are player-run businesses which can be expanded by purchasing upgrades in the form of "perks". The base cost of creating a faction is $500M, and purchasing perks must be done using Faction Credits (₡), which can only be acquired through taxation of the faction members' income and redemption of Faction Credits Cards. | Factions are player-run businesses which can be expanded by purchasing upgrades in the form of "perks". The base cost of creating a faction is $500M, and purchasing perks must be done using Faction Credits (₡), which can only be acquired through taxation of the faction members' income and redemption of Faction Credits Cards. |
Revision as of 23:03, 2 May 2021
Factions are player-run businesses which can be expanded by purchasing upgrades in the form of "perks". The base cost of creating a faction is $500M, and purchasing perks must be done using Faction Credits (₡), which can only be acquired through taxation of the faction members' income and redemption of Faction Credits Cards.
Contents
How to join a faction
You can join any public faction by typing "/faction" in chat and browsing the public factions in the list that appears. When you join a faction, you gain access to all of its perks. A faction cooldown will also be applied that will prevent you from joining another faction within 24 hours of the time you joined your current one. The join cooldown does not apply to, and is not affected by, you leaving a faction.
Private factions have their own sets of membership rules, so it's best to ask someone in the faction about them. Private factions won't show up in the /faction list and will require an invite from a Manager of that faction.
How to create a faction
First, be aware that creating a faction costs $500M up front, but further perk upgrades cannot be purchased with cash. Perks have to be purchased with credits, which can't be deposited directly to the faction; they must be earned through the Faction Tax. For this reason, newer players will likely be better off joining a faction that already exists (see above).
- Open the /faction menu (type "/faction" in chat)
- Select "create faction"
- Select "faction name" and enter a valid name (see below disclaimer)
- Select "faction tag" and enter a valid tag (this appears in chat next to members' names!)
- Confirm the settings and purchase your faction ($500M)
Note: The faction HQ will be permanently locked in your current location
Disclaimer
Faction names and tags shall not be offensive or disruptive in any way. We can and will terminate factions where needed. (Staff Discretion)
Faction Credits
The faction's President and its Officers use Faction Credits (₡) to purchase perks for the faction's members. These Credits are collected mainly as a fixed percentage of its members' income via the Faction Tax (settable from 1% to 75%, default 5%). Credits can also be obtained in smaller amounts by using Faction Credits Cards; these can be found in treasure chest drops, bought from other players, or purchased on the marketplace.
Players cannot donate money directly to the faction; all Credits in the faction balance must come from taxation of its members' income, or via direct deposits from Faction Credits Cards. Additionally, Faction Credits cannot be withdrawn from the faction balance.
Faction Member List
The Member List can be viewed by any rank above Member (Managers, Officers, and the President). The list can be used to see who is in the faction, and how many credits each member has contributed to the faction balance.
Additionally, Managers are given access to invite and kick members, and Officers are further trusted with the ability to promote members to Manager. Only the President may promote members to the rank of Officer.
Faction Hierarchy
Rank | Description |
---|---|
Member | The Member can use every perk a Faction Officer or President has bought. They can also donate Faction Credits to the faction with Faction Credit Cards, which can be obtained from Treasure Chests. |
Manager | A Manager has the additional abilities of viewing and managing Members of the faction, including inviting and kicking them. |
Officer | An Officer can do anything a Manager can, but Officers also have access to promote members to Manager and buy/manage perks for the faction. |
President | The President is the owner of the faction. They have access to every part of it, including faction upgrades, changing the MOTD, setting the faction tax rate, promoting members to Officer or Manager, and closing the faction. |
How to invite members
A faction President, Officer, or Manager can invite members.
- Open the /faction menu
- Select "management"
- Select "manage members"
- Select "invite members" and choose the person to invite
- Confirm your selection
The invited player now has to open their /faction menu and view their Invites.
How to promote members
- Faction Presidents and Officers can promote members to Manager.
- Faction Presidents can promote members to Officer.
- Open the /faction menu
- Select "management"
- Select "manage members"
- Select "member list" and choose the member to promote
- Select the "promote to" option
- Confirm your selection
The user should now be promoted.
How to demote members
The steps are similar to a promotion, but the button will instead say "demote from"
Faction MOTD
A message of the day can be seen in the info part of the /faction menu.
To change the MOTD, the Faction President can go to the President menu and click "change MOTD", then enter a new MOTD. The MOTD can be formatted to your own liking using HTML formatting.
Faction Perks
The President and the faction's Officers have the ability to manage faction perks. They can be purchased using Faction Credits (₡), which are obtained mainly through the tax rate set by the faction President, which is applied to the faction members' income.
When purchased, perks will be placed where the purchaser is currently standing. They can only be placed within a 350m radius of the faction's HQ (extends to 550m with the 550m HQ Range Bonus perk). Note that if your faction does not have enough Credits for a particular perk, it will not display in the list of perks available for purchase.
Perk | Amount | Price (₡) |
---|---|---|
15x Vehicle Boost Vendor | 2 | 1,500,000,000 |
25x Vehicle Boost Vendor | 1 | 3,500,000,000 |
550m HQ Range Bonus | 1 | 1,000,000,000 |
5% EXP Bonus | 1 | 250,000,000 |
5% EXP Boost Zone | 1 | 2,000,000,000 |
ATM | 2 | 8,000,000 |
Aircraft Dealership | 1 | 120,000,000 |
Business Collector | 1 | 750,000,000 |
Boat Dealership | 1 | 120,000,000 |
Car Wash | 1 | 8,000,000 |
Clothing Store | 1 | 15,000,000 |
Extra crafting speed | 1 | 2,000,000,000 |
Fuel Station | 2 | 25,000,000 |
Garage | 4 | 15,000,000 |
Garage speed boost | 1 | 2,000,000,000 |
Hangar | 2 | 15,000,000 |
Helipad | 2 | 15,000,000 |
Job Center | 1 | 35,000,000 |
LS Customs | 5 | 120,000,000 |
Market (Equipment) | 6 | 12,000,000 |
Market (Fishing/Diving) | 6 | 8,000,000 |
Market (Gas Station) | 6 | 8,000,000 |
Market (General Store) | 6 | 8,000,000 |
Market (Medical) | 6 | 8,000,000 |
Market (Traffic Permits) | 6 | 8,000,000 |
Parachute Perk | 5 | 50,000,000 |
Repair Shop | 3 | 15,000,000 |
Self Storage | 1 | 750,000,000 |
Slot Machine | 1 | 35,000,000 |
Spawn Point | 1 | 75,000,000 |
Speed Trap | 5 | 20,000,000 |
Vehicle Dealership | 1 | 120,000,000 |
Wardrobe | 1 | 35,000,000 |
Warp A | 1 | 10,000,000 |
Warp B | 1 | 10,000,000 |
Warp C | 1 | 50,000,000 |
Warp D | 1 | 50,000,000 |
Warp E | 1 | 150,000,000 |
Warp F | 1 | 150,000,000 |
Warp G | 1 | 300,000,000 |
Warp H | 1 | 300,000,000 |
Watercraft Garage | 4 | 15,000,000 |
Instant Repair Point | 1 | 1,500,000,000 |
Trivia
- On 5 March 2021, the Marketplace perk was removed due to exploit potential.
- On 22 January 2021, speed boosts (15x and 25x) were introduced as faction perks. The base faction range was also extended from 250 to 350 meters, and a crafting speed perk was added to make processing (for trucking) go faster while in range of the faction HQ. Most significantly, the ability to place props was removed, meaning some factions lost things like shortcut bridges and floating runways.