Difference between revisions of "API"

From Tycoon Gaming
m (fixed my scuffed update)
m (Create a "Donating API charges" shelf)
 
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 +
{{otherlang
 +
  | noborder=true
 +
  | fr=FR:API
 +
}}
 +
 +
 +
 
= Transport Tycoon API =
 
= Transport Tycoon API =
  
 
The api for TT follows a few standard principles:
 
The api for TT follows a few standard principles:
 
* Certain routes will return different data based on server
 
* Certain routes will return different data based on server
* Every server requires a different url to fetch data from, instead of one standardized url
+
* Every server requires a different URL to fetch data from, instead of one standardized URL
* Every route uses the <code>/status</code> endpoint
+
* Legacy routes use the <code>'''/status'''</code> path in urls. <code>v1.api.tycoon</code> addresses are automatically routed with <code>/status</code>.
  
 
== Available servers ==
 
== Available servers ==
 
+
<span style="color:red">Note</span>: Secondary adress listings are the cfx.re proxy- usage is the same.
 
{| class="article-table sortable" style="width: 100%;" |
 
{| class="article-table sortable" style="width: 100%;" |
 
!data-sort-type="text" style="width: 33%" |'''Address'''
 
!data-sort-type="text" style="width: 33%" |'''Address'''
!data-sort-type="text" style="width: 33%" |'''Server Name'''
+
!data-sort-type="text" style="width: 23%" |'''Server Name'''
!data-sort-type="text" style="width: 33%" |'''Additional Information'''
+
!data-sort-type="text" style="width: 43%" |'''Additional Information'''
 
|-
 
|-
|server.tycoon.community:30120
+
|'''v1.api.tycoon.community/main (currently unavailable)'''
 +
tycoon-2epova.users.cfx.re/status
 
|Server 1
 
|Server 1
|OneSync server, may not be as stable as the other servers
 
|-
 
|server.tycoon.community:30122
 
|Server 2
 
|
 
|-
 
|server.tycoon.community:30123
 
|Server 3
 
 
|
 
|
 
|-
 
|-
|server.tycoon.community:30124
+
|'''v1.api.tycoon.community/beta (currently unavailable)'''
|Server 4
+
tycoon-njyvop.users.cfx.re/status
|
+
|Server 2 (Beta)
|-
 
|server.tycoon.community:30125
 
|Server 5
 
 
|Beta server, data could end up being different compared to other servers
 
|Beta server, data could end up being different compared to other servers
 
|-
 
|-
|na.tycoon.community:30120
+
 
|Server 6
+
|'''lite.tycoon.community'''
|Despite the na subdomain, these servers are not hosted in NA, and are also European
+
tycoon-dgpvx3.users.cfx.re
|-
+
|[LITE] Transportation
|na.tycoon.community:30122
+
|Runs a different gamemode, does not respond to standard Transport Tycoon API calls. <code>sessionmanager/players.json</code> will fetch a list of players.
|Server 7
 
|
 
|-
 
|na.tycoon.community:30123
 
|Server 8
 
|
 
|-
 
|na.tycoon.community:30124
 
|Server 9
 
|
 
|-
 
|na.tycoon.community:30125
 
|Server 10
 
|
 
 
|}
 
|}
  
== API Keys ==
+
=== Server list CDN file ===
 +
 
 +
Tycoon's CDN hosts a permanent JSON file that returns a list of servers, their player information endpoint, and a template for formatting API URL calls to each server. In addition to the main Transport Tycoon servers, it also includes information for the [LITE] Transportation server.
 +
The file is available at <code>https://cdn.tycoon.community/servers.json</code>.
 +
 
 +
== Private Keys ==
 +
 
 +
TL;DR: Create a new private key using <code>/api private new</code>
 +
 
 +
Add charges using <code>/api private refill</code> (adds 1000 charges for $1M)
  
TL;DR: Create a new key using <code>/api key new</code>
+
Add <code>x</code> charges using <code>/api private refill <x></code> (adds <x> charges for $1000 * <code>x</code>)
  
Add charges using <code>/api key refill</code> (adds 1000 charges for $1M)
+
The API requires a private key to access most features.
  
The API requires an API Key to access most features.
+
Each private key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the <code>/api private refill</code> command at the cost of $1000 (in-game money) per charge. Any user can generate a private key (Make sure you keep it safe). To generate a private key, use the <code>/api private new</code> command in game. If you already have a private key generated, the old one will be deleted and a new one will take its place. When you generate a private key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the <code>/api private copy</code> command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.
  
Each key has a limited amount of API calls (also called charges), which is consumed every time an API call is made using the key. Additional charges can be purchased in-game using the <code>/api key refill</code> command at the cost of $1000 (in-game money) per charge. Any user can generate an API key, this key is said users private key. (make sure you keep it safe!) To generate a key, use the <code>/api key new</code> command in-game. If you already have a key generated, the old one will be deleted and a new one takes its place. When you generate a key for the first time, it will come with some free charges allowing you to test the API for free. The API Key can be copied using the <code>/api key copy</code> command, which will display the key for you to copy. Any user with a linked Discord account will receive a Discord role upon refilling their keys.
+
[[File:Api key guide.png|thumb|A depiction of the public/private key relationship]]
 +
=== Donating API charges ===
 +
 
 +
When using services created by other players, they usually use their own private key. If you wish to support them, you can donate charges to them with <code>/api donate <user id> <amount></code>
 +
:where
 +
::<code><user id></code> is the ID of the player whose key is being used for a given service
 +
::<code><amount></code> is the amount of charges you want to donate (each charge is $1000).
 +
:::The minimum amount of charges you can donate is 1000.  
 +
 
 +
If the receiving player is online and in the same server as you, they will get a notification of receipt.
 +
 
 +
== Public Keys ==
 +
 
 +
Public keys are keys that can be used to access a players account information without needing that player's private key and charges.
 +
 
 +
The public key is not valid by itself and must be included alongside a valid private key
 +
 
 +
The public key can be be used as an authorization/identification token, changing the target account from the private key's owner to the public key's owner for commands whose data is determined by public/private key ownership (i.e deadliest_catch, faction endpoints) or, allowing access to data for accounts with [[API#Privacy related options|API locks]] in place.
 +
 
 +
To generate a public key, use <code>/api public generate</code>
  
 
== Privacy related options ==
 
== Privacy related options ==
  
As the API has been more and more commonly used, it is now possible to restrict this data, meaning that only your API key will have access to your personal data. In order to restrict access, do <code>/api lock</code> in-game, which will enable these features.
+
You may restrict access to your own data with the <code>/api lock</code> command in-game. When your API information is locked, data is inaccessible to anyone requesting it unless the request includes your public or private key.
  
 
== API Endpoints ==
 
== API Endpoints ==
Line 72: Line 83:
 
=== General notes ===
 
=== General notes ===
  
* API keys should be sent as headers, like such: <code>X-Tycoon-Key: [api-key]</code>
+
* Private keys should be sent as headers, like such: <code>X-Tycoon-Key: [api-key]</code>
* Each endpoint here will mention if such a key is required to be used. Note that currently every route which requires a key will only use 1 charge per request.
+
* Public keys are sent with the <code>X-Tycoon-Public-Key: [public-key]</code> header
* Typically, this data is returned as JSON, unless explicity mentioned.
+
* Each endpoint here will mention if a private key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
* Most routes will have a response header called <code>X-Tycoon-Charges</code>, which will give you the amount of charges remaining after the request.
+
* Typically, this data is returned as JSON, unless explicitly mentioned.
 +
* Most routes will have a response header called <code>X-Tycoon-Charges</code>, which will give you the number of private key charges remaining after the request.
  
 
==== Standard status codes ====
 
==== Standard status codes ====
  
* 401 Unauthorized - An API key is required for the route
+
* 400 Bad Request - invalid endpoint
 +
* 401 Unauthorized - A private key is required for the route
 
* 402 Payment Required - No API charges remaining
 
* 402 Payment Required - No API charges remaining
* 403 Forbidden - Invalid API key
+
* 403 Forbidden - Invalid private key or invalid public key
 
* 404 Not Found - Invalid API route
 
* 404 Not Found - Invalid API route
 +
 +
<hr></hr>
 +
 +
=== Endpoints List ===
 +
 +
==== <code>GET /endpoints.json</code> ====
 +
Returns all available endpoints of the target server. This returned value should always be the same regardless of which server it's used on (excluding beta and/or event).<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[
 +
  ...
 +
  "/faction/balance.json",
 +
  "/charges.json",
 +
  ...
 +
]
 +
</pre>
  
 
=== Main endpoints ===
 
=== Main endpoints ===
Line 90: Line 123:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>204 NO CONTENT</code>
 
* '''Code:''' <code>204 NO CONTENT</code>
* '''Requires key''': <code>false</code>
+
* '''Requires private key''': <code>false</code>
  
 
==== <code>GET /charges.json</code> ====
 
==== <code>GET /charges.json</code> ====
Line 96: Line 129:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>  
 
* '''Code:''' <code>200 OK</code>  
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 105: Line 138:
  
 
==== <code>GET /economy.csv</code> ====
 
==== <code>GET /economy.csv</code> ====
Fetches general info about the economy of TT, such as the amount of billionares, etc.<br>
+
Fetches general info about the economy of TT, such as the amount of billionaires, etc.<br>
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
The response is a large CSV (though in reality its seperated with semi-colons) with a lot of data about the economy in Transport Tycoon.
+
The response is a large CSV file separated with semicolons, with a lot of data about the economy in Transport Tycoon.
 
<pre>
 
<pre>
 
Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
 
Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
Line 118: Line 151:
  
 
==== <code>GET /skillrotation.json</code> ====
 
==== <code>GET /skillrotation.json</code> ====
 +
==== <code>GET /sotd.json</code> ====
 
Fetches the current skill rotation for the servers<br>
 
Fetches the current skill rotation for the servers<br>
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
 
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "aptitude": "trucking/postop", // Skill component
 +
  "short": "PostOP",
 +
  "bonus": 33, // Bonus Percentage (25-50)
 +
  "skill": "PostOP" // Name of the skill it applies to
 +
}
 +
</pre>
 +
 
 +
==== <code>GET /racing/tracks.json</code> ====
 +
Fetches general info about TT races.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
 
{
 
{
   "bonus": 11, // Bonus percentage (10-30)
+
   ...
  "skill": "Cargo Piloting" // Name of the skill it applies to
+
  {
 +
    "index": 1,
 +
    "name": "TTfred",
 +
    "wr": {
 +
      "vehicle": "On Foot",
 +
      "time": 759614,
 +
      "date": 1644171709000.0,
 +
      "name": "IFS™"
 +
    },
 +
    "class": "Cars",
 +
    "length": 28167,
 +
    "type": "ground"
 +
  },
 +
  ...
 +
}
 +
</pre>
 +
 
 +
==== <code>GET /dealership.json</code> ====
 +
Fetches data about the current dealership rotation.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "Premium": [
 +
      {
 +
          "name": "Patriot Stretch",
 +
          "price": 500000,
 +
          "model": "patriot2"
 +
      },
 +
      ...
 +
  ],
 +
  "Offroad": [
 +
      {
 +
          "name": "Bifta",
 +
          "price": 5000,
 +
          "model": "bifta"
 +
      },
 +
      ...
 +
  ],
 +
  ...
 
}
 
}
 
</pre>
 
</pre>
Line 134: Line 226:
  
 
==== <code>GET /weather.json</code> ====
 
==== <code>GET /weather.json</code> ====
Fetches info about the current weather on the server, with how long until it changes.<br>
+
Fetches info about the current weather on the server, including how long until it changes.<br>
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''  
 
'''Response data:'''  
The response is a JSON object containing weather data.
 
 
<pre>
 
<pre>
 
{
 
{
   "time_remaining": 1497, // Time in seconds until next weather change
+
   "minute": 36,
   "current_weather": "drizzling" // The current weather on the server
+
  "hour": 16,  
 +
   "weather": "CLEAR" // The current weather on the server
 
}
 
}
 +
</pre>
 +
 +
==== <code>GET /forecast.json</code> ====
 +
Fetches info about the current forecast on the server.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[
 +
  'CLEAR',      'OVERCAST',
 +
  'EXTRASUNNY', 'CLEARING',
 +
  'RAIN',      'RAIN',
 +
  'RAIN',      'CLOUDS',
 +
  'FOGGY'
 +
]
 
</pre>
 
</pre>
  
Line 152: Line 261:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 177: Line 286:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 193: Line 302:
  
 
==== <code>GET /map/positions.json</code> ====
 
==== <code>GET /map/positions.json</code> ====
Fetches the data of players, including position and vehicle data, along with the players last 20 locations, which is about ~4 seconds of data.<br>
+
Fetches the data of players, including position and vehicle data, along with each player's last 30 locations separated by around 500 milliseconds.<br>
'''Note: the position history doesnt seem to apply to every player, so make sure to check if this data exists first!'''<br>
+
'''Note: the position history doesn't seem to apply to every player, so make sure to check if this data exists first!'''<br>
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>
+
* '''Requires private key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 255: Line 364:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>  
+
* '''Requires private key''': <code>false</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 289: Line 398:
 
}
 
}
 
</pre>
 
</pre>
 +
 +
<hr></hr>
  
 
=== Global endpoints ===
 
=== Global endpoints ===
These endpoints ''should'' return data regardless of the server they are run on (excluding beta for obvious reasons). These endpoints are related to user data.
+
These endpoints ''should'' return data regardless of the server they are run on (excluding Beta and [LITE]). These endpoints are related to user data.
  
 
==== <code>GET /top10/[statName]</code> ====
 
==== <code>GET /top10/[statName]</code> ====
Line 315: Line 426:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 330: Line 441:
 
     ...
 
     ...
 
   ]
 
   ]
 +
}
 +
</pre>
 +
 +
==== <code>GET /racing/map/[id]</code> ====
 +
Fetches the name and blip information about a race.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "finish": {
 +
    "blip": 26739008,
 +
    "x": -2169.2763671875,
 +
    "z": 16.877534866333,
 +
    "y": 5195.4794921875,
 +
    "h": 0.68444913625717
 +
  },
 +
  "checkpoints": [
 +
    { ... },
 +
    ...
 +
  ],
 +
  "start": {
 +
    ...
 +
  },
 +
  "name": "TTfred"
 
}
 
}
 
</pre>
 
</pre>
Line 335: Line 473:
 
==== <code>GET /config/[resourceName]</code> ====
 
==== <code>GET /config/[resourceName]</code> ====
 
Pulls the config.lua of specific server resources which support this. Available resources:
 
Pulls the config.lua of specific server resources which support this. Available resources:
<pre>
+
{|class="article-table  sortable" style="width: 100%;"
es_bus
+
|-
omni_pax
+
! data-sort-type="text" style="width: 20%" |'''Type/Job'''
omni_postop_ground
+
! data-sort-type="text" style="width: 80%" |'''Config Path'''
omni_businesses
+
|-
omni_paramedic
+
| Bus Job || omni_busdriver
omni_self_storage
+
|-
omni_garbage
+
| Business || omni_businesses
omni_helitour
+
|-
omni_postop_air
+
| Garbage Collector || omni_garbage
vrp (Houses, Stuff in Houses)
+
|-
</pre>
+
| Heli Job || omni_helitour
 +
|-
 +
| EMS/Paramedic || omni_paramedic
 +
|-
 +
| Conductor || omni_pax
 +
|-
 +
| Postop Ground || omni_postop_ground
 +
|-
 +
| Postop Air || omni_postop_air
 +
|-
 +
| Self Storages || omni_self_storage
 +
|-
 +
| Houses, Stuff in Houses || vrp
 +
|-
 +
| RTS Ground (Vehicles, Locations) || rts_ground
 +
|-
 +
| Tycoons Custom Vehicle Classes || custom-vehicle-classes
 +
|}
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>false</code>
+
* '''Requires private key''': <code>false</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 370: Line 525:
 
   ...
 
   ...
 
</pre>
 
</pre>
 
  
 
==== <code>GET /snowflake2user/[discordId]</code> ====
 
==== <code>GET /snowflake2user/[discordId]</code> ====
Line 376: Line 530:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 388: Line 542:
 
</pre>
 
</pre>
  
 +
==== <code>GET /streak/[vRPid]</code> ====
 +
Get users streak.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "data": {
 +
    "days": 72,
 +
    "record": 49,
 +
    "streak": 49
 +
  },
 +
  "code": "200",
 +
  "user_id": 56112
 +
}
 +
</pre>
  
 
==== <code>GET /getuserbiz/[vRPid]</code> ====
 
==== <code>GET /getuserbiz/[vRPid]</code> ====
Line 393: Line 565:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 410: Line 582:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 425: Line 597:
 
   },
 
   },
 
   "user_id": 41306
 
   "user_id": 41306
 +
}
 +
</pre>
 +
 +
==== <code>GET /trunks/[vRPid]</code> ====
 +
Get users vehicle inventories.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
    "user_id": 256983,
 +
    "code": "200",
 +
    "trunks": [
 +
        {
 +
            "inventory": {},
 +
            "type": "aircraft",
 +
            "vehicle": "a320"
 +
        },
 +
        {
 +
            "inventory": {
 +
                "upgrade_kit_primo2": {
 +
                    "amount": 1
 +
                },
 +
                "fridge_airline_meal": {
 +
                    "amount": 668
 +
                }
 +
            },
 +
            "type": "aircraft",
 +
            "vehicle": "a330neo"
 +
        },
 +
        {
 +
            "inventory": {},
 +
            "type": "helicopter",
 +
            "vehicle": "volatus"
 +
        }
 +
    ]
 +
}
 +
</pre>
 +
 +
 +
==== <code>GET /deadliest_catch.json</code> ====
 +
Get users placed pots.<br>
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
[
 +
    ...,
 +
    {
 +
        "position": {
 +
            "y": -5161.54150390625,
 +
            "z": 0.21182405948638,
 +
            "x": 4909.94287109375
 +
        },
 +
        "age": 951507,  // Seconds since pot was placed
 +
        "type": "crab"
 +
    },
 +
    ...
 +
]
 +
</pre>
 +
 +
==== <code>GET /stats/[vRPid]</code> ====
 +
Returns users stats
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  ...
 +
  {
 +
    "stat": "quarry_coop",
 +
    "name": "Contributed Quarry Deliveries",
 +
    "amount": 446
 +
  },
 +
  ...
 +
}
 +
</pre>
 +
==== <code>GET /storages/[vRPid]</code> ====
 +
Returns users storages
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
    "user_id": 256983,
 +
    "code": "200",
 +
    "storages": [
 +
        {
 +
            "inventory": {
 +
                "gut_knife_fade|132": {
 +
                    "amount": 1
 +
                },
 +
                "liberty_voucher_goods": {
 +
                    "amount": 168
 +
                }
 +
            },
 +
            "name": "bctp"
 +
        },
 +
        {
 +
            "inventory": {},
 +
            "name": "tsu"
 +
        }
 +
    ]
 +
}
 +
</pre>
 +
==== <code>GET /racing/races/[vRPid]</code> ====
 +
Returns users racing stats
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  ...
 +
  {
 +
    "track_id": -1837157281,
 +
    "time": 50636,
 +
    "vehicle": "Visione",
 +
    "achieved": 1642359702000.0,
 +
    "user_id": 56112
 +
  },
 +
  ...
 
}
 
}
 
</pre>
 
</pre>
Line 432: Line 736:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 442: Line 746:
 
   "data": {
 
   "data": {
 
     "inventory": {
 
     "inventory": {
       "group_card|mechanic|Mechanic": {
+
       "job_card|mechanic|Mechanic": {
 
         "amount": 10
 
         "amount": 10
 
       }
 
       }
Line 455: Line 759:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 477: Line 781:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 503: Line 807:
  
 
==== <code>GET /wealth/[vRPid]</code> ====
 
==== <code>GET /wealth/[vRPid]</code> ====
Get users wealth
+
Returns users wealth
 +
 
 +
'''Note: User Must be online to obtain wealth Data'''
  
 
'''Response:'''
 
'''Response:'''
Code: 200 OK
+
* '''Code:''' <code>200 OK</code>
Requires key: true
+
* '''Requires private key''': <code>true</code>
 
 
 
'''Response data:'''
 
'''Response data:'''
 
<pre>
 
<pre>
Line 519: Line 824:
 
}
 
}
 
</pre>
 
</pre>
 +
 +
==== <code>GET /iteminfo/[itemid]</code> ====
 +
Returns item info
 +
*Item IDs returned by the API in requests such as DataAdv can be used as-is
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "item_id": "itemid", // Same as input, always returned
 +
  "name": "Item Name",
 +
  "weight": 0.0,
 +
  "description": "Description", // As seen in the in-game M-menu (HTML included)
 +
  "exists": true // Does the requested item id resolve to an actual item?
 +
}
 +
</pre>
 +
 +
<hr></hr>
 +
 
=== Faction endpoints ===
 
=== Faction endpoints ===
This data also fits under the "Global endpoint" category, however there are many faction related endpoints, so it's simpler to combine them into one small section.<br>
+
This data also fits under the "Global endpoint" category, however, there are many faction-related endpoints, so it's simpler to combine them into one small section.<br>
Do note, all endpoints except <code>GET /getuserfaq/[vRPid]</code> are related to the faction the key creator is in, and may requier a certain rank in the faction.
+
Do note, all endpoints except <code>GET /getuserfaq/[vRPid]</code> are related to the faction the key creator or public key is in and may require a certain rank in the faction.
  
 
==== <code>GET /getuserfaq/[vRPid]</code> ====
 
==== <code>GET /getuserfaq/[vRPid]</code> ====
Line 528: Line 854:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>  
  
 
'''Response data:'''
 
'''Response data:'''
Line 545: Line 871:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 557: Line 884:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 586: Line 914:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 598: Line 927:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 610: Line 940:
 
'''Response:'''
 
'''Response:'''
 
* '''Code:''' <code>200 OK</code>
 
* '''Code:''' <code>200 OK</code>
* '''Requires key''': <code>true</code>  
+
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public Key''': <code>true</code>
  
 
'''Response data:'''
 
'''Response data:'''
Line 618: Line 949:
 
   "faction_id": 56,
 
   "faction_id": 56,
 
   "name": "CoCo"
 
   "name": "CoCo"
 +
}
 +
</pre>
 +
 +
<hr></hr>
 +
 +
=== Company endpoints ===
 +
 +
==== <code>GET /companies/rts/ground.json</code> ====
 +
Returns ground vehicles avaiblile to deliver<br>
 +
Returns empty if not opened the menu
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
* '''Accepts Public key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
"vehicles": [
 +
  "brutus ",
 +
  "infernus",
 +
  "fugitive",
 +
  "romero",
 +
  "formula",
 +
  "zr350ta",
 +
  "iwagen",
 +
  "blazer3"
 +
]
 +
}
 +
</pre>
 +
 +
==== <code>GET /companies/pigs/party.json</code> ====
 +
Returns information of ongoing pigs heist<br>
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>true</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
"master": { // Heist Leader
 +
  "source": 662, // Server player id
 +
  "ready": true,
 +
  "cut": 2 // Number of successful heists
 +
},
 +
"take": 0, // Total stolen money of current heist
 +
"slaves": [
 +
  {
 +
  "source": 661, // Server player id
 +
  "ready": true,
 +
  "cut": 1 // Number of successful heist locations
 +
  }
 +
],
 +
"kills": 0, // Number of A.I. enemies killed
 +
"limit": 1024 // Total players allowed in a heist - hardcoded 1024
 +
}
 +
</pre>
 +
 +
 +
<hr></hr>
 +
 +
=== [LITE] endpoints ===
 +
These endpoints are specific to the [LITE] Transportation server and are not shared with the main Transport Tycoon servers.
 +
 +
==== <code>GET sessionmanager/players.json</code> ====
 +
Returns a list of players, similar to the main servers' <code>widget/players.json</code>.
 +
 +
'''Response:'''
 +
* '''Code:''' <code>200 OK</code>
 +
* '''Requires private key''': <code>false</code>
 +
 +
'''Response data:'''
 +
<pre>
 +
{
 +
  "server": {
 +
    "number": "",
 +
    "dxp": [false],
 +
    "motd": "",
 +
    "beta": "",
 +
    "name": "[LITE] Transportation",
 +
    "region": "",
 +
    "uptime": "50h 12m",
 +
    "limit": 32
 +
  },
 +
  "players": [
 +
    [
 +
      "Username1",
 +
      "91",      // Source ID? (FiveM-assigned player ID)
 +
      "91",
 +
      false,
 +
      false,
 +
      "Trucker", // Job
 +
      false
 +
    ],
 +
    ...
 +
  ]
 
}
 
}
 
</pre>
 
</pre>

Latest revision as of 23:28, 29 August 2024

French Dutch



Contents

Transport Tycoon API

The api for TT follows a few standard principles:

  • Certain routes will return different data based on server
  • Every server requires a different URL to fetch data from, instead of one standardized URL
  • Legacy routes use the /status path in urls. v1.api.tycoon addresses are automatically routed with /status.

Available servers

Note: Secondary adress listings are the cfx.re proxy- usage is the same.

Address Server Name Additional Information
v1.api.tycoon.community/main (currently unavailable)

tycoon-2epova.users.cfx.re/status

Server 1
v1.api.tycoon.community/beta (currently unavailable)

tycoon-njyvop.users.cfx.re/status

Server 2 (Beta) Beta server, data could end up being different compared to other servers
lite.tycoon.community

tycoon-dgpvx3.users.cfx.re

[LITE] Transportation Runs a different gamemode, does not respond to standard Transport Tycoon API calls. sessionmanager/players.json will fetch a list of players.

Server list CDN file

Tycoon's CDN hosts a permanent JSON file that returns a list of servers, their player information endpoint, and a template for formatting API URL calls to each server. In addition to the main Transport Tycoon servers, it also includes information for the [LITE] Transportation server. The file is available at https://cdn.tycoon.community/servers.json.

Private Keys

TL;DR: Create a new private key using /api private new

Add charges using /api private refill (adds 1000 charges for $1M)

Add x charges using /api private refill <x> (adds <x> charges for $1000 * x)

The API requires a private key to access most features.

Each private key has a limited amount of API calls (also called charges), which are consumed every time an API call is made using the key. Additional charges can be purchased in game using the /api private refill command at the cost of $1000 (in-game money) per charge. Any user can generate a private key (Make sure you keep it safe). To generate a private key, use the /api private new command in game. If you already have a private key generated, the old one will be deleted and a new one will take its place. When you generate a private key for the first time, it will come with some free charges allowing you to test the API for free. The API key can be copied using the /api private copy command, which will display the key for you to copy to your clipboard. Any user with a linked Discord account will receive a Discord role upon refilling their keys.

A depiction of the public/private key relationship

Donating API charges

When using services created by other players, they usually use their own private key. If you wish to support them, you can donate charges to them with /api donate <user id> <amount>

where
<user id> is the ID of the player whose key is being used for a given service
<amount> is the amount of charges you want to donate (each charge is $1000).
The minimum amount of charges you can donate is 1000.

If the receiving player is online and in the same server as you, they will get a notification of receipt.

Public Keys

Public keys are keys that can be used to access a players account information without needing that player's private key and charges.

The public key is not valid by itself and must be included alongside a valid private key

The public key can be be used as an authorization/identification token, changing the target account from the private key's owner to the public key's owner for commands whose data is determined by public/private key ownership (i.e deadliest_catch, faction endpoints) or, allowing access to data for accounts with API locks in place.

To generate a public key, use /api public generate

Privacy related options

You may restrict access to your own data with the /api lock command in-game. When your API information is locked, data is inaccessible to anyone requesting it unless the request includes your public or private key.

API Endpoints

General notes

  • Private keys should be sent as headers, like such: X-Tycoon-Key: [api-key]
  • Public keys are sent with the X-Tycoon-Public-Key: [public-key] header
  • Each endpoint here will mention if a private key is required to be used. Note that currently, every route which requires a key will only use 1 charge per request.
  • Typically, this data is returned as JSON, unless explicitly mentioned.
  • Most routes will have a response header called X-Tycoon-Charges, which will give you the number of private key charges remaining after the request.

Standard status codes

  • 400 Bad Request - invalid endpoint
  • 401 Unauthorized - A private key is required for the route
  • 402 Payment Required - No API charges remaining
  • 403 Forbidden - Invalid private key or invalid public key
  • 404 Not Found - Invalid API route

Endpoints List

GET /endpoints.json

Returns all available endpoints of the target server. This returned value should always be the same regardless of which server it's used on (excluding beta and/or event).
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

[
  ...
  "/faction/balance.json",
  "/charges.json",
  ...
]

Main endpoints

GET /alive

This endpoint is simply designed to be used as a status check for the API.
Response:

  • Code: 204 NO CONTENT
  • Requires private key: false

GET /charges.json

Used to check how many charges are left on the specific key. Will not use an API charge.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data: An array where index 0 is the amount of charges remaining

[xxxx]

GET /economy.csv

Fetches general info about the economy of TT, such as the amount of billionaires, etc.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data: The response is a large CSV file separated with semicolons, with a lot of data about the economy in Transport Tycoon.

Time;Debt;Money;Debts;Millionaires;Billionaires;Users;Players
1580811614;14255411890;1106983649214;10361;14458;179;316329;40

GET /skillrotation.json

GET /sotd.json

Fetches the current skill rotation for the servers
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "aptitude": "trucking/postop", // Skill component 
  "short": "PostOP",
  "bonus": 33, // Bonus Percentage (25-50)
  "skill": "PostOP" // Name of the skill it applies to
}

GET /racing/tracks.json

Fetches general info about TT races.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "index": 1,
    "name": "TTfred",
    "wr": {
      "vehicle": "On Foot",
      "time": 759614,
      "date": 1644171709000.0,
      "name": "IFS™"
    },
    "class": "Cars",
    "length": 28167,
    "type": "ground"
  },
  ...
}

GET /dealership.json

Fetches data about the current dealership rotation.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
   "Premium": [
       {
           "name": "Patriot Stretch",
           "price": 500000,
           "model": "patriot2"
       },
       ...
   ],
   "Offroad": [
       {
           "name": "Bifta",
           "price": 5000,
           "model": "bifta"
       },
       ...
   ],
   ...
}

Server-specific endpoints

GET /weather.json

Fetches info about the current weather on the server, including how long until it changes.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "minute": 36,
  "hour": 16, 
  "weather": "CLEAR" // The current weather on the server
}

GET /forecast.json

Fetches info about the current forecast on the server.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

[
  'CLEAR',      'OVERCAST',
  'EXTRASUNNY', 'CLEARING',
  'RAIN',       'RAIN',
  'RAIN',       'CLOUDS',
  'FOGGY'
]

GET /airline.json

Returns the current active destinations for players doing airline.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "875": [ // Route number
    "Velum", // Vehicle model / name
    { // Destination
      "z": 20.51197052002,
      "y": 6583.7412109375,
      "x": 2777.1384277344,
      "h":  47.063835144043,
      "airport": "MGA"
      "name": "Mount Gordo Terminal 3"
    },
    false, // Boarding/arrived (set once the plane is unloading)
    41306 // vRP id
  ]
}

GET /players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "players": [
    [
      "xxxx", // [0] user name
      895, //    [1] source id
      41306 //   [2] vRP id
    ],
  ]
}

GET /map/positions.json

Fetches the data of players, including position and vehicle data, along with each player's last 30 locations separated by around 500 milliseconds.
Note: the position history doesn't seem to apply to every player, so make sure to check if this data exists first!
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "players": [
    [
      "xxxx", // Player name
      820, // Source ID (FiveM assigned plyr ID)
      41306, // vRP id
      { // Position
        "z": 16.24852180480957, // Current X coordinate
        "y": 5180.30029296875,  // Current Y coordinate
        "x": -2179.143798828125 // Current Z coordinate
      },
      { // Vehicle Data
        "vehicle_type": "helicopter",
        "vehicle_name": "Maverick",
        "vehicle_label": "MAVERICK",
        "vehicle_class": 15, // Vehicle class id, see https://docs.fivem.net/natives/?_0x29439776AAA00A62
        "vehicle_spawn": "maverick",
        "owned_vehicles": {
          "trailer": "drybulktr",
          "cab": "urnext",
          "car": "rc350"
        },
        "vehicle_model": -1660661558, // Model hash
        "trailer": "",
        "has_trailer": false
      },
      { // Job data
        "group": "firefighter",
        "name": "Firefighter"
      },
      [ // Incremental position history
        [
          78, //     Incremental index
          3612.8, // X
          3766.1, // Y
          32.3    // Z
        ],
        [
          79,
          3612.8,
          3766.1,
          32.3
        ],
        ...
      ]
    ]
  ],
  "caches": 6648,
  "requests": 6834
}

GET /widget/players.json

Fetches basic data about the current players on the server.
Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "server": {
    "number": "1",
    "dxp": [
      true, // Dxp active
      "xxxx", // Dxp host
      22474824, // Time remaining
      0, // Extra DXP time
      6325176 // How long the Dxp has been active
    ],
    "limit": 128, // Player limit
    "region": "OS",
    "uptime": "14h 25m",
    "beta": "",
    "motd": "",
    "name": ""
  },
  "players": [
    [
      "xxxx", // Username
      895, // Source ID (FiveM assigned plyr ID)
      434912, // vRP id
      "img", // Avatar url
      false, // Staff
      "Train Conductor", // Job
      false // Donator
    ]
  ]
}

Global endpoints

These endpoints should return data regardless of the server they are run on (excluding Beta and [LITE]). These endpoints are related to user data.

GET /top10/[statName]

Fetches the top 10 info for the specific stat. Available stats:

firefighter_streak_record
omni_void_leaderboard
ems_streak_record
ems_deliveries
houses_crafted
toll_paid
trap_paid
drops_collected
quarry_excavate
quarry_coop
quarry_deliver
quarry_solo
vehicles_crafted
eastereggs_pickup
maid_maxscans
maid_ticket

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "stat": "toll_paid",
  "top": [
    {
      "amount": 14765137,
      "username": "xxxxx",
      "user_id": 41306
    },
    ...
  ]
}

GET /racing/map/[id]

Fetches the name and blip information about a race.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "finish": {
    "blip": 26739008,
    "x": -2169.2763671875,
    "z": 16.877534866333,
    "y": 5195.4794921875,
    "h": 0.68444913625717
  },
  "checkpoints": [
    { ... },
    ...
  ],
  "start": {
    ...
  },
  "name": "TTfred"
}

GET /config/[resourceName]

Pulls the config.lua of specific server resources which support this. Available resources:

Type/Job Config Path
Bus Job omni_busdriver
Business omni_businesses
Garbage Collector omni_garbage
Heli Job omni_helitour
EMS/Paramedic omni_paramedic
Conductor omni_pax
Postop Ground omni_postop_ground
Postop Air omni_postop_air
Self Storages omni_self_storage
Houses, Stuff in Houses vrp
RTS Ground (Vehicles, Locations) rts_ground
Tycoons Custom Vehicle Classes custom-vehicle-classes

Response:

  • Code: 200 OK
  • Requires private key: false

Response data: The lua file which configures the given resource.

--[[ omni_businesses CONFIG 1/1 (sh_businesses.lua) ]]--
BUSINESSES = {
  {
      name = "Jonny Tung",
      id = "biz_tung",
      cost = 25*10^6,
      reqlvl = {"@business.business.>61"},
      visuallvl = "62",
      position = {name = "Jonny Tung", x = -902.894836, y = -227.015121, z = 39.818169, h = 331.733337}, -- glitchdetector (3)
      special = {
          {type = "special", name = "Location", x = -905.682617, y = -232.291809, z = 39.818180, h = 137.194992},
          {type = "garage", name = "Garage", x = -900.111206, y = -201.733612, z = 38.247940, h = 71.658554}, -- glitchdetector (3)
      },
  }
  ...

GET /snowflake2user/[discordId]

Converts the discord snowflake into a vRP id, for use in other endpoints.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "user_id": 41306,
  "discord_id": 138725221749358592,
  "type": "linked"
}

GET /streak/[vRPid]

Get users streak.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "data": {
    "days": 72,
    "record": 49,
    "streak": 49
  },
  "code": "200",
  "user_id": 56112
}

GET /getuserbiz/[vRPid]

Get users owned businesses.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "businesses": {
    "biz_vespucci_masks": 14 // [id]: level
  },
  "user_id": 41306
}

GET /ownedvehicles/[vRPid]

Get users owned vehicles.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "code": "200",
  "vehicles": {
    "trailers2": ["trailer", 2750], // Model: array[class, inventory_size]
    "vestra": ["aircraft", 30],
    "bmx": ["bicycle", 10],
    "neon": ["car", 10],
    "hakuchou": ["bike", 10],
    "hauler2": ["cab", 10]
  },
  "user_id": 41306
}

GET /trunks/[vRPid]

Get users vehicle inventories.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "trunks": [
        {
            "inventory": {},
            "type": "aircraft",
            "vehicle": "a320"
        },
        {
            "inventory": {
                "upgrade_kit_primo2": {
                    "amount": 1
                },
                "fridge_airline_meal": {
                    "amount": 668
                }
            },
            "type": "aircraft",
            "vehicle": "a330neo"
        },
        {
            "inventory": {},
            "type": "helicopter",
            "vehicle": "volatus"
        }
    ]
}


GET /deadliest_catch.json

Get users placed pots.
Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[
    ...,
    {
        "position": {
            "y": -5161.54150390625,
            "z": 0.21182405948638,
            "x": 4909.94287109375
        },
        "age": 951507,  // Seconds since pot was placed
        "type": "crab"
    },
    ...
]

GET /stats/[vRPid]

Returns users stats

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "stat": "quarry_coop",
    "name": "Contributed Quarry Deliveries",
    "amount": 446
  },
  ...
}

GET /storages/[vRPid]

Returns users storages

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "user_id": 256983,
    "code": "200",
    "storages": [
        {
            "inventory": {
                "gut_knife_fade|132": {
                    "amount": 1
                },
                "liberty_voucher_goods": {
                    "amount": 168
                }
            },
            "name": "bctp"
        },
        {
            "inventory": {},
            "name": "tsu"
        }
    ]
}

GET /racing/races/[vRPid]

Returns users racing stats

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  ...
  {
    "track_id": -1837157281,
    "time": 50636,
    "vehicle": "Visione",
    "achieved": 1642359702000.0,
    "user_id": 56112
  },
  ...
}

GET /data/[vRPid]

Get users data, such as inventory, clothing, and more.
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{ // Too much data to display and annotate, try and experiment, and dont be afraid to ask around!
  "code": "200",
  "data_type": "data_offline",
  "user_id": 41306,
  "data": {
    "inventory": {
      "job_card|mechanic|Mechanic": {
        "amount": 10
      }
    }
  }
  ...
}

GET /dataadv/[vRPid]

Get users data with more detailed item info (weight, name, etc).
Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

 
{
  "amount": 185,
  "weight": 0.0,
  "name": "<span style=\"color:lawngreen\">Sandwich</span>"
},

GET /chest/[chestName]

Allows you to fetch the items inside of chests.
Chest naming scheme cheatsheat:

  • Fetch vehicle storage: u[vRPid]veh_[vehClass]_[model]
  • Fetch home storage: u[vRPid]home
  • Fetch backpack storage: u[vRPid]backpack
  • Fetch faction storage: self_storage:[vRPid]:faq_[factionId]:chest
  • Other storage: self_storage:[vRPid]:[storageId]:chest

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "data":  {
    "refined_flint":  {
      "amount":  288
    },
    "scrap_gravel":  {
      "amount":  48
    },
    "tcargodust":  {
      "amount":  1650
    },
    "refined_sand":  {
      "amount":  504
    }
  },
  "code":  "200",
  "data_type":  "chest",
  "chest":  "self_storage:41306:faq_56:chest"
}

GET /wealth/[vRPid]

Returns users wealth

Note: User Must be online to obtain wealth Data

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "user_id": 256983,
  "wallet": 101256983,
  "bank": 0,
  "loan": 0,
  "code": "200"
}

GET /iteminfo/[itemid]

Returns item info

  • Item IDs returned by the API in requests such as DataAdv can be used as-is

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
  "item_id": "itemid", // Same as input, always returned
  "name": "Item Name",
  "weight": 0.0,
  "description": "Description", // As seen in the in-game M-menu (HTML included)
  "exists": true // Does the requested item id resolve to an actual item?
}

Faction endpoints

This data also fits under the "Global endpoint" category, however, there are many faction-related endpoints, so it's simpler to combine them into one small section.
Do note, all endpoints except GET /getuserfaq/[vRPid] are related to the faction the key creator or public key is in and may require a certain rank in the faction.

GET /getuserfaq/[vRPid]

Returns the faction the user is in, if in any.

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
    "is_in_faction": true,
    "faction_id": 56,
    "code": "200",
    "user_id": xxxxx
}

GET /faction/size.json

Returns the amount of members in faction.

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[787] // 0: Member count

GET /faction/members.json

Returns the info of the members in a faction.

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

  { // Most of this data is self explanatory
    "earned": 2199936,
    "management": 0,
    "user_id": 1,
    "admin": 0,
    "recruiter": 1,
    "username": [ // Username as UTF-16 character codes
        67,
        111,
        108,
        108,
        105,
        110,
        115
    ],
    "joined": 1608662095000.0 // Timestamp of when the user joined
  }
]

GET /faction/perks.json

Returns the amount of perks a faction has

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[39] // 0: Perk amount

GET /faction/balance.json

Returns the factions balance

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

[107965.0] // 0: Faction balance

GET /faction/info.json

Returns some basic faction info

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public Key: true

Response data:

{
  "tag": "The Corrupt",
  "faction_id": 56,
  "name": "CoCo"
}

Company endpoints

GET /companies/rts/ground.json

Returns ground vehicles avaiblile to deliver
Returns empty if not opened the menu

Response:

  • Code: 200 OK
  • Requires private key: true
  • Accepts Public key: true

Response data:

{
 "vehicles": [
  "brutus ",
  "infernus",
  "fugitive",
  "romero",
  "formula",
  "zr350ta",
  "iwagen",
  "blazer3"
 ]
}

GET /companies/pigs/party.json

Returns information of ongoing pigs heist

Response:

  • Code: 200 OK
  • Requires private key: true

Response data:

{
 "master": { // Heist Leader
  "source": 662, // Server player id
  "ready": true,
  "cut": 2 // Number of successful heists
 },
 "take": 0, // Total stolen money of current heist
 "slaves": [
  {
   "source": 661, // Server player id
   "ready": true,
   "cut": 1 // Number of successful heist locations
  }
 ],
 "kills": 0, // Number of A.I. enemies killed
 "limit": 1024 // Total players allowed in a heist - hardcoded 1024
}



[LITE] endpoints

These endpoints are specific to the [LITE] Transportation server and are not shared with the main Transport Tycoon servers.

GET sessionmanager/players.json

Returns a list of players, similar to the main servers' widget/players.json.

Response:

  • Code: 200 OK
  • Requires private key: false

Response data:

{
  "server": {
    "number": "",
    "dxp": [false],
    "motd": "",
    "beta": "",
    "name": "[LITE] Transportation",
    "region": "",
    "uptime": "50h 12m",
    "limit": 32
  },
  "players": [
    [
      "Username1",
      "91",      // Source ID? (FiveM-assigned player ID)
      "91",
      false,
      false,
      "Trucker", // Job
      false
    ],
    ...
  ]
}